#version 330 core
out vec4 FragColor;

in vec2 TexCoord;

uniform sampler2D ourTexture1;
uniform sampler2D ourTexture2;

void main(){
    FragColor = mix(texture(ourTexture1, TexCoord) * vec4(0.6, 0.5, 0.3, 1.0), texture(ourTexture2, TexCoord), 0.2);
}